Try Not To Have Gay Sex With Yves: an adventure game by Kpopalypse

To celebrate Pride month, Kpopalypse brings you his latest computer game, Try Not To Have Gay Sex With Yves!

Click on the picture of Yves below, or click HERE, to be redirected to the Kpopalypse itch.io page, for this FREE download!

System requirements: Windows XP or greater

Will not run on mobile devices.  No Mac version yet either, but if a caonima makes one I will update here!

Install size: 270 MB.

Although this game is FREE, you can support Kpopalypse on Patreon if you’d like to see more bullshit like this in the future!

Happy playing, caonimas!

16 thoughts on “Try Not To Have Gay Sex With Yves: an adventure game by Kpopalypse

    • Everyone seems to get stuck there. It’s hard to bear witness. Like, there are obvious hints in the damn place that something is probably hidden there, yet somehow we bearely managed to find it after a hint from oppar.

      Bear in mind, that being persistent is key.

      • I’ve looked at every bear in Chuu’s house a bunch of times… I get there’s a hint about something right in the corner, but I’m really stuck now. Could you… bear… to give another hint?

  1. just made a wordpress account to comment this, i literally cannot get past olivia hye’s house i’ve tried EVERYTHING I’VE INTERACTED WITH every single object in the game and idk what the fuck to do please help me my determination levels are high but my insanity is also rising

    • Some objects can be interacted with in multiple ways… the KEY to annoying Olivia is to try a RANGE of interactions. Keep your determination levels HIGH and good luck.

      On another NOTE, Kpopalypse, I’m enjoying this game much more than the last one. I don’t know if it’s all the talk about gay sex, or if you’re actually getting better at game design, but thanks for your hard work!

      • The main change is I decided to steer away from combat and have more dialogue and interaction instead. I thought about the previous game and how it didn’t perform as well compared to the visual novel, and thought that many readers probably aren’t really gamers, so a game with no combat, no inventory management, where you could point and click through it, would probably be a better fit for a wider variety of readers.

        • It’s a good change.

          While I don’t mind combat, it was honestly rather tedious in Idol Dungeon (though one could argue that’s a fitting analogy to life in it) And really, when you think about it, people probably don’t play your games for the gameplay, but for the writing.

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